![]() If one player runs out of health, he falls down for a little while. That means that they have to catch up while trapped inside a shameful bubble. Having another person there makes even the most basic jumping sequences exercises in coordination and communication, most of which end in one player either dying or falling behind (that is, scrolling off the edge of the screen). I can’t say the same about the platforming, however. Also, their shirts are different colors, so that helps, too.įrom what I could tell, difficulty doesn’t increase to compensate for the second player, so bringing a friend along makes fighting way easier. You can imagine how chaotic that can get, but it’s generally easy to tell who’s who due to the color-coded auras around the characters. You can read a bit about it in our earlier preview, but how it works is that you and a buddy (playing as jerky-loving sidekick Huff) join forces to make twice as many bullets fly through the air as before. XXL features drop-in/drop-out co-op for the entire campaign. It’s all a little morbid, I guess, but it’s also a clever idea that complements the genre-trope-y massive body count by putting it to practical use. As you kill them, their corpses pile up until the heap is tall enough for you to escape the hole.Īnother section has Sam dropping larger monsters into saw blades and using them as stepping stones to get across before they disappear into the flurry of metal death. Some sections of the game even require this, like one early on in which Sam falls into in a pit while enemies constantly spawn above. This means that you can stand on a lot of them, Super Mario 2-style, and use them as platforms. XXL treats most enemies as solid objects - even after they’re dead. One of the grenade launcher’s power-ups squirts out puddles of slippery butter, which I suppose gives you some kind of tactical advantage, but it’s mostly just hilarious to make a giant dinosaur slip and fall on its face while a cartoonish slide-whistle sound effect plays.īut once you’ve found a bunch of guns, XXL offers a lot of options for taking out your foes, and the Gunstacker is an all-around good time. Not all of the add-ons are inherently useful, however. Between these two builds, I could handle pretty much any encounter, but it took some experimenting to figure out which ones were the best for my needs. My back-up stack had a shotgun that slowed enemies down, a rocket launcher that created clouds of poisonous fog, a grenade launcher that shot mines, another grenade launcher that dispensed health and armor, and a laser rifle that shot giant balls of energy. My go-to set had a laser rifle that leeched health from enemies, two machine pistols that regenerated my health while I fired them, a chainsaw that sucked up all the money that enemies dropped, a Tommy gun that fired ricocheting bullets, and a third machine pistol with an “air buffer” that extended my jumps. ![]() ![]() You can tweak your stacks at checkpoints, but odds are you’ll settle into some favorites. It’s a lot of fun to try different combinations of weapons and add-ons. Math tells me that this means that a full six-gun stack has a little over 820 million possible configurations, so you have a lot to work with there. You can find up to four of each, and each type has four unique power-ups that you can buy from the in-game store. The game has eight different weapons: machine pistol, Tommy gun, shotgun, grenade launcher, rocket launcher, laser rifle, flamethrower, and chainsaw. You can have up to six different weapons per stack, and one pull of the trigger fires them all at once. XXL’s main feature is the “Gunstacker,” a system that allows you to, you know, stack guns on top of each other. Gunstacking is way more fun than it has any right to be If these things sound fun to you, XXL will provide plenty of entertainment. Or an option that makes enemies bleed donuts. Or adding an attachment to one of your shotguns that makes it shoot cybernetic bees. Or riding a dynamite-powered unicycle through an erupting volcano. How you feel about XXL largely depends on your attitude toward doing things like fighting carnivorous worms inside a hollowed-out dinosaur carcass. Developer Mommy’s Best Games (the creators of other crazy bullet-fests like Weapon of Choice and Shoot 1UP) made Double D/XXL as part of franchise owner Croteam’s Serious Sam Indie Series, but it fits right in with the company’s other work even without the Serious Sam stamp on it.
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